Of Slime, We Are Made

Digital Games

Of Slime, We Are Made

Of Slime, We Are Made

Of Slime, We Are Made is a single player action game I made during my junior year at NYU, and all music, programming, and art was done by me. Take control a ball of slime and use your health as ammunition to defeat enemies and maneuver through obstacles! (Play the game here!)

Harshmallow

Harshmallow

Harshmallow is a two-player action game originally made as part of the Winter 2018 Game Jam, where the challenge was to make a game in 3 days themed around hot chocolate. I created all of the music and shaders in the game, and worked on various programming and design tasks with the help of some colleagues from my school. Customize your marshmallow with colors and hats, and then drown your enemies in hot chocolate! (Play the game here!)

Boxing World Championship

Boxing World Championship

Boxing World Championship, my first fully-developed digital game, is a 2-D multiplayer platform-fighting game in which players control small robots who earn points by knocking their opponents off the map or jumping on their heads. (Screenshots and Executable)

Ocean Challenge

Ocean Challenge

Ocean Challenge is a game designed in a week-long game jam entirely around the verb “jetpack”. What’s the twist? Well, as the title suggests, all of the jetpacking in this game takes place in the ocean! This project was a one-man endeavor, so each and every asset was created by me. (Play the game here!)

Subway Simulator

Subway Simulator

Subway Simulator 2018 is a short, (semi) autobiographical game in which the player must traverse New York's subways in search of delicious cakes. The game was independently produced, and serves as a presentation to showcase my ability to produce 3D games in Unity. (Screenshots and Executable)